Who Am I?

A little introduction to me ;)


About Me

My name is Eryk, I was born in Łódź, Poland where I’ve spent pretty much my entire life (up to this point). I’m bilingual, fluent in both Polish and English (planning to learn another language in the future - likely Korean or Chinese).

Technology has been a huge part of my life over the past years. IT has been a part of my journey since middle school and quickly became my lifelong passion. I graduated from a Technical School (ZSP 2) in Koluszki specializing in telecommunications (ICT) and IT, where I earned the (EE.11 and EE.10) EU certifications. Currently, I’m in my third year of Computer Science studies at Stefan Batory University of Applied Sciences (Akademia Nauk Stosowanych Stefana Batorego) in Skierniewice.


What I Do

I’m deeply involved in everything under the tech umbrella - from software development to hands-on hardware projects. My interests span across game development, gaming, virtual reality, 3D modeling & printing, electronics, personal computers, networking, software, drones, content creation and much more.

Game Development

My biggest game dev project to date is Demersus , a first-person atmospheric walking sim built with my teammate Jakub as our entry to the Łódź Tech’s ZTGK (Zespołowe Tworzenie Gier Komputerowych) contest. The game explores the reality of alcohol addiction through environmental storytelling and puzzles, rendered in a clay mindscape built on custom 3D modeling and budget motion capture pipelines.

Demersus was nominated for ZTGK 2026 Zespołowe Tworzenie Gier Komputerowych and went on to win Best Game Audio . More recently, it was also nominated for the SGF 2026 (Student Games Festival) .

I’ve documented the entire two-person development journey in a public devlog series , covering everything from pipeline experiments, puzzle design, Unity bugs, to the inevitable crunch.

We’re self-publishing the game ourselves, it’ll be 100% free-to-play and is planned for release in October 2026!

Aside from that, I’ve also had some additional Unity experience from working on VRChat avatars / worlds and some smaller and bigger personal projects, one of which being my first video game developed for one of my University classes ➜ Radiorum .

3D Printing & Modeling

I use CAD (Autodesk Fusion, a bit of OpenSCAD) software and Blender for 3D modeling, testing designs / concepts and bringing my ideas to life with FDM 3D printing (planning to get into SLA soon). This skillset comes in handy for prototyping and testing all sorts of things in my interest arsenal - VR accessories, custom cases, bespoke parts, and a ton of other things for my various projects.

I’ve found some success on MakerWorld , where my 3D models have gained significant traction - achieving over 2.8 million impressions, 84.2 k views, 2.6 k downloads and 1.5 k prints (as of 25/09/2026). It’s been incredibly rewarding to see people around the world using and appreciating my designs.

Fun fact: I also took part in Andrew Price’s - 17,731 First Steps NFT project , the iconic Blender tutorial that started countless Blender journeys. My rendition is immortalized right here as part of the collection!

Web Development

I’ve done a range of freelance and personal web development projects over the years, from client sites to open-source contributions and plenty of personal tooling, working across different frameworks, backends, and third-party integrations depending on what each project needed.

Some of the earliest were back in Technical School: a site with a proper backend that helped students and teachers grade tests and tracked holidays and different days off, plus a website for a Minecraft server around the same time. Later came more client-focused work—an accessibility plugin for Joomla and a landing SPA for a small offset printing company. On the open-source side, I’ve contributed to Return YouTube Dislike, which gets used by over 5 million users. I also built a simple PWA for my University that lets students look up their timetable and see the time remaining in a class with no login required.

Something that runs through a lot of this is SEO, I’ve gotten strong results ranking the Minecraft server site, my Demersus game, and my own personal brand, as I prefer to take a more holistic approach to things instead of just building them.

These days I run and manage the tech blog on this very site, where I write about my ongoing technology, electronics, hacking, and software / hardware experiments. Alongside it is the usual pile of smaller things such as, my own Chrome extensions, userscripts, gists, and one-off utilities.

Virtual Reality & Research

I have a particular passion for virtual and mixed reality applications and hardware. I own a fully fledged SteamVR based FBT (full body tracking) setup and have been extensively modifying my Quest 3 headset by adding DIY full face tracking among other improvements / mods. In fact, VR research is the topic of my final University project! I’m currently in the process of developing a DIY low-cost finger tracking solution for VR / MR applications, combining my love for VR and engineering with research.

Over time I’ve gotten hands-on experience with a wide range of hardware such as the Bigscreen Beyond 2E, Quest Pro, Quest 3, Quest 2, and HTC Vive Pro (which I modded using the Gear VR lens mod). Next up on my list is the Pimax Dream Air. Longer term, I’d love to move from modifying VR hardware to building my own (proper PC VR controllers to replace the aging Index Knuckles, an open-source recreation of the also aging Valve Base Station 2.0, or even a VR headset of my own).

Networking & Systems

From designing and configuring home labs to understanding complex network architectures, I enjoy working with both the software and infrastructure sides of ICT, backed by my formal ICT / networking training and EU certification from my Technical School years.

On the practical side, I’ve modernized a LAN for a small offset printing company and implemented a NAS server for them, and I’ve designed and implemented three small home networks for others. I also designed, built, and actively manage my own home network and homelab, which doubles as my testbed for everything from new services to configurations I want to understand before deploying them elsewhere. Earlier on, I worked on a large LAN for my Technical School as the main admin.

Hacking

I like tearing into things—hardware and software alike—and pushing them past their intended limits. On the hardware side, notable projects include installing an RGH 3.0 exploit on an Xbox 360, and modding both analog and digital radios to add Bluetooth connectivity.

On the software side, I pick programs apart to see what makes them tick: decompiling Windows desktop applications to rework their behavior, and pulling apart Android APKs to change how they run, including a write-up I’m currently working on that walks through bypassing a paywall in an app.

Alongside all of this is the usual pile of smaller one-off hacks that never quite become their own project.

Teaching & Tutoring

I have experience providing computer science tutoring, having helped over 30 students at various levels - from basic programming concepts to more advanced topics (including preparing for exams, coursework, homework and so on).

I’m fluent in English, which is obviously essential in today’s IT world. I communicate daily with my friends and other people from around the globe and have no trouble reading the latest technical documentation or research papers. In teaching, I value a calm and patient approach. I believe anyone can learn to program - all you need is:

  • A computer
  • Internet access
  • A bit of determination
  • And the right teacher ;)

Drone Piloting

I’m a certified drone pilot in the EU, holding both A1 and A3 category certifications from the Urząd Lotnictwa Cywilnego (Polish Civil Aviation Authority). I fly both cinematic and FPV drones, and enjoy the mix of acrobatic fun and aerial videography / photography that they bring.


Technical Experience

Over the last decade, I’ve been working on various projects - personal, open source (GitHub), and commercial. My experience spans multiple programming paradigms, from imperative and object-oriented to functional and event-driven.

Languages & Tools I’ve worked with (not exhaustive):

  • Assembly (mainly 8086 but also some reverse engineering)
  • C / C++ / C#
  • Java
  • Python
  • JavaScript
  • PHP
  • MySQL
  • Pascal
  • Swift
  • Kotlin
  • Bash / POSIX
  • Git
  • Various Linux distros
  • macOS
  • Windows
  • Android
  • iOS

Achievements

My passion for learning, hard work, high standards and determination have earned me:

  • Academic scholarships throughout all years of Technical School and University
  • A grant through the “Professionals in Łódź Region” program, aimed at the most talented Technical School students
  • A nomination for ZTGK 2026 (Zespołowe Tworzenie Gier Komputerowych), for Demersus
  • A nomination for SGF 2026 (Student Games Festival), for Demersus
  • Best Game Audio award at ZTGK 2026, for Demersus

I share my projects on Instagram and other platforms , and I’m currently planning to launch an engineering YouTube channel where I’ll showcase all of my upcoming personal projects, builds, experiments and so on!