Demersus Devlog #6 - Initial Layout Test Blockout
Initial layout blockout and very first test build of the game.
- reading time
- 2 minutes
- published
- last updated
- authors
- Eryk Darnowski
- series
- Demersus Devlogs
- categories
- Game Development
- tags
- #Ztgk #Unity
Level Blockout
We wanted to have an initial layout blocked-out in order to check out Unity’s ProBuilder and to simply have some sort of ‘foundation’ (that’s not an empty arena) for further mechanics and other tests. So my bud locked in and did some great work.
(Not to mention we simply wanted to show off a bit more than just an FPS controller, arena and a door).
Something worth noting - while chatting with the professor and my peers I got recommended this resource (which admittedly I’ve stumbled upon previously but haven’t really checked it out properly). It looks like it could be very useful, so we’ll definitely check it out.

Game Build
Besides the level blockout I did a bit of work to prep the initial build of the game (mainly some settings and testing if it runs properly).
(The professor was pleased with the progress and cheered us on which is great)
The Pipeline?
I wanted to also include the test pipeline in this showcase to the professor but sadly I didn’t manage to finish it in time and I feel like rushing it just for the sake of showing it off doesn’t really make sense as it’s supposed to allow me to test certain things, see where issues pop up and figure out how to fix them.
Result
A short video showing a walk-through of the level: