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Demersus Devlog #17 - IRL Asset Pipeline, Cutscene Revolver, More Assets News, Final Milestones and more
24/04/2026
reading time: 22 minutes
Going over the entire IRL pipeline in great detail, how we created the revolver for the first cutscene, asset list plus other asset news and final milestones.
Demersus Devlog #16 - Easter Break, Making of the Hide 'N Seek Puzzle, More IRL Asset Tests, Move to a Linear Approach And More
22/04/2026
reading time: 22 minutes
Getting back in to the swing of things, how I made the Hide 'N Seek puzzle, some more IRL asset tests, a change of approach to sequence linearity, rough layout improvements, color test and, finger mocap idea.
Demersus Devlog #15 - Creating the Plate Puzzle, IRL Asset test, Fixing Standalone Build Bugs, Unity's DX12 Bug Response, New Milestones And More
25/03/2026
reading time: 13 minutes
The process of creating the initial plate puzzle (for the wife sequence), a first test of an 'IRL' asset, fixing elusive standalone build bugs, small Lore Inspect improvements, Unity's response to the DirectX 12 G-SYNC bug and new milestones.
Demersus Devlog #14 - Unity DX12 Stutter Fix, New Start Cutscene, Lore Inspect, Office Block out and more
13/03/2026
reading time: 8 minutes
Finally figuring out what was the cause of that weird Unity DX12 stutter, necessary change to the start cutscene idea, lore item inspect mechanic, rough office block out and a couple more smaller fixes and things.
Demersus Devlog #13 - Clay Asset Pipeline, Clay Doh, Camera Effects, Sequence Layouts and New Milestones
04/03/2026
reading time: 22 minutes
Documenting the new clay asset Blender to Unity pipeline, acquiring the Clay Doh shader, new camera effects for better immersion, rough sequence layouts, new milestones and more.
Demersus Devlog #12 - Major Tonal Shift, Musical Identity and Trailer Concept
24/02/2026
reading time: 4 minutes
Explaining a major genre pivot, finding a musical identity for the game and discussing a trailer concept.
Vive's SteamVR Dongle Power Usage and USB 2.0 Peeper
24/02/2026
reading time: 3 minutes
Finding out the power draw of Vive's SteamVR Watchman dongles plus creating the USB 2.0 Peeper in the meantime.
Demersus Devlog #11 - Crafting the Phone Puzzle & What it Taught Me
23/02/2026
reading time: 15 minutes
The process of designing and creating a prototype of the phone puzzle and what I learned during it.
Demersus Devlog #10 - Unity DX12 WaitForGPU issue, 3D Scan Perf and an ImGui Wrapper
17/02/2026
reading time: 8 minutes
Fixing a very weird WaitForGPU bug, testing performance implications of high poly 3D scanned models, engine version bump and picking an ImGui wrapper for debug menus.
Demersus Devlog #9 - Finalizing the Direction
15/02/2026
reading time: 6 minutes
Getting back to work, finalizing the game's direction, issues in-between and future milestones.
Demersus Devlog #8 - Pipeline Test 2/3
29/01/2026
reading time: 2 minutes
Describing my first try at the devised clay to engine pipeline.
Demersus Devlog #7 - Learning to Step Back
28/01/2026
reading time: 5 minutes
Another solo therapy sesh and finally taking a long deserved break.
Demersus Devlog #6 - Initial Layout Test Block out
23/01/2026
reading time: 2 minutes
Initial layout block out and very first test build of the game.
Demersus Devlog #5 - Stress, Anxiety, Burnout
22/01/2026
reading time: 3 minutes
A solo therapy session of a tired CS student.
Demersus Devlog #4 - Building the Testing Sandbox
20/01/2026
reading time: 2 minutes
Creating the Unity project and some initial coding.
Demersus Devlog #3 - Pipeline Test 1/3
20/01/2026
reading time: 2 minutes
Describing my first try at the devised clay to engine pipeline.
Demersus Devlog #2 - New PC, Contest Rules Etc.
19/01/2026
reading time: 3 minutes
Buying a new computer, getting familiar with the contest rules and solving an unexpected issue.
Demersus Devlog #1 - Engine Woes and SFX Inspo
14/01/2026
reading time: 3 minutes
A little summary of the first proper meeting for Demersus.
Radiorum - Finishing My First Gamedev Project
08/01/2026
reading time: 2 minutes
A look in to the behind the scenes of finishing my first gamedev project.
Demersus Devlog #0 - A new beginning
05/01/2026
reading time: 3 minutes
Announcement, explanation and summary of what was done up to this point with Project Demersus.