Game Development

Demersus Devlog #15 - Creating the Plate Puzzle, IRL Asset test, Fixing Standalone Build Bugs, Unity's DX12 Bug Response, New Milestones And More

reading time: 13 minutes

The process of creating the initial plate puzzle (for the wife sequence), a first test of an 'IRL' asset, fixing elusive standalone build bugs, small Lore Inspect improvements, Unity's response to the DirectX 12 G-SYNC bug and new milestones.
Demersus Devlog #14 - Unity DX12 Stutter Fix, New Start Cutscene, Lore Inspect, Office Block out and more

reading time: 8 minutes

Finally figuring out what was the cause of that weird Unity DX12 stutter, necessary change to the start cutscene idea, lore item inspect mechanic, rough office block out and a couple more smaller fixes and things.
Demersus Devlog #13 - Clay Asset Pipeline, Clay Doh, Camera Effects, Sequence Layouts and New Milestones

reading time: 21 minutes

Documenting the new clay asset Blender to Unity pipeline, acquiring the Clay Doh shader, new camera effects for better immersion, rough sequence layouts, new milestones and more.
Demersus Devlog #12 - Major Tonal Shift, Musical Identity and Trailer Concept

reading time: 4 minutes

Explaining a major genre pivot, finding a musical identity for the game and discussing a trailer concept.
Demersus Devlog #11 - Crafting the Phone Puzzle & What it Taught Me

reading time: 15 minutes

The process of designing and creating a prototype of the phone puzzle and what I learned during it.
Demersus Devlog #10 - Unity DX12 WaitForGPU issue, 3D Scan Perf and an ImGui Wrapper

reading time: 8 minutes

Fixing a very weird WaitForGPU bug, testing performance implications of high poly 3D scanned models, engine version bump and picking an ImGui wrapper for debug menus.
Demersus Devlog #9 - Finalizing the Direction

reading time: 6 minutes

Getting back to work, finalizing the game's direction, issues in-between and future milestones.
Demersus Devlog #8 - Pipeline Test 2/3

reading time: 2 minutes

Describing my first try at the devised clay to engine pipeline.
Demersus Devlog #7 - Learning to Step Back

reading time: 5 minutes

Another solo therapy sesh and finally taking a long deserved break.
Demersus Devlog #6 - Initial Layout Test Block out

reading time: 2 minutes

Initial layout block out and very first test build of the game.
Demersus Devlog #3 - Pipeline Test 1/3

reading time: 2 minutes

Describing my first try at the devised clay to engine pipeline.
Demersus Devlog #2 - New PC, Contest Rules Etc.

reading time: 3 minutes

Buying a new computer, getting familiar with the contest rules and solving an unexpected issue.
Demersus Devlog #1 - Engine Woes and SFX Inspo

reading time: 3 minutes

A little summary of the first proper meeting for Demersus.
Radiorum - Finishing My First Gamedev Project

reading time: 2 minutes

A look in to the behind the scenes of finishing my first gamedev project.
Demersus Devlog #0 - A new beginning

reading time: 3 minutes

Announcement, explanation and summary of what was done up to this point with Project Demersus.